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WHEELS HAVE NO MEMORY ...BUT DIAMETERS DON'T NEED ONE

Written by G. T. Hushion. Posted in Exploring Random

WHEELS HAVE NO MEMORY ...BUT DIAMETERS DON'T NEED ONE

These random matters concern the different geometric realities between the two fundamental dimensions: diameter (or “length”) and relative cross-diameter (relative “width”).

The fundamental dimensions appear equal ...but it is only an appearance. A circle or any other "shape" appears to have two dimensions of length and width. Relative to gravity, the "shape" is only an appearance.

When a multidimensional object is measured randomly, there is a fundamental dimensional change.

By the proof of the original Needle, only one dimension is physically real and rotating. It is the diameter or, more accurately, a "pi-angle" (the difference is discussed elsewhere in CRACKING PI).

The problem is not that science has yet to discover and solve the difficult complexities of the universe and its dimensions. The problem is that we are the problem. We and our perceptions and experiments and measurements are the greatest complexity. The real problem is threshold: how to eliminate ourselves from our experiments.

The solution is the methodology of a geometric finesse. It is exactly like the common finesse in the game of Bridge. It is the heart of "action at a distance." This methodology statistically changes the apparent "shape" of whatever it is used to randomly measure. It statistically expresses the geometry of a diameter rather than the algebra of a circle or wheel or list or any other shape.

As also discussed below, experimenting with these matters could, until recently, get the user excommunicated. Only four centuries ago, Giordano Bruno was burned at the stake for supporting the ideas and gravitational theories of Copernicus

Traditional random theory accurately states the “wheel has no memory.” However, it is only accurate because, relative to randomness and gravity, “wheels” and other “shapes” do not randomly or gravitationally exist in the first instance of randomness. They only exist statistically and only relative to life’s perceptions and random measurements. This was the proof, by deduction and inference, of the original Needle.

The unit of measurement of the original Needle is its length. It is the universal random average: relative 1/4 pi, relative to the diameter.

Relative to the randomness of gravity, only a diameter dimension is physically real. By the mathematical proof of the original Needle, gravity expresses its geometric probability through the single dimension of a diameter.

Through the original Needle, gravity randomly values itself: "1."

Simultaneously, the deductions and inferences of the original Needle randomly value the relative cross-diameter dimension as just relative pi in rotation ...just a mathematical average ...just a perception expressed by the algebraic possibilities of a circle or "game" ...or pi.

In the first instance, the net pull of gravity is on, and/or along or from, an object’s diameter.

When a circle or game or field or object is randomly measured ...all that is physically “rotating” in the first instance, relative to the random event, are the geometric probability poles of the object’s diameter. This was the deductive proof of the original Needle.

The original Needle used relative 1/4 pi to prove that relative to a "game" or circle, "pi" was just an algebraic expression of relative 1/4 pi multiplied by 4 ...and so was a circle ...and so too was a "wheel" or "game" or any other randomly measured field.

The deeper geometric significance of pi is found in its prominence as the COR of a rotating diameter (any random table game or other randomly measured field). The threshold significance of pi is that it has a dual nature depending on how and whether its random nature as the COR is counted.

A series of random measurements will statistically display a circle or "wheel" if each random outcome (which automatically includes the COR) is counted or measured or predicted. This is traditional Monte Carlo methodology. The COR is simply "counted," or allowed to averagely randomly appear twice in a series of four random measurements: once for each end pole. This gives the random statistical appearance of four Cardinal poles (NSEW). This is how a 3 pole diameter of geometric probability appears as the quadrature of a 4 pole circle. This is the proof of the original Needle and the foundation of traditional random theory.

The result of the geometric finesse is paradoxical. It defies all traditional random theory. The COR statistically displays itself, by default, as a diameter pole. This can only occur if the COR (or the second random event in a series of three) is finessed through and not counted or measured! Otherwise, the COR ...and pi ...appear as a circle. Why...?...because by taking four measurements (quadrature) on a three pole diameter, the COR necessarily averagely appears twice. Geometrically, that gives the statistical appearance of four equal poles: South, COR, North, COR. That gives the statistical appearance of an unpredictable circle of four equal poles.

The simple finesse methodology is exactly like the common finesse in the card game of Bridge. It simply eliminates the "middle" of three random measurements or cards played. This eliminates the algebraic dual nature of the COR. The dual nature is that the COR is .50 diameter ...while simultaneously is both 1/4 pi, 1/2 pi and pi, relative to the cross diameter. Getting rid of a randomly measured object's COR is the geometric methodology of "action at a distance."

Diameters do not need a memory. Geometrically, when measured randomly with the gravity bet (or the "action at a distance" of Boskovic's methodology for predicting the orbits of comets ...or the "action at a distance" of the Quantum sciences for predicting random particle spin) ...all randomly measured diameters statistically display a gravitational structure of three probability poles: one end, the Center of Rotation, the "other end."

In the first instance, physically, relative to the random measurement itself, with all series of random measurements that are made with the methodology of a geometric finesse, the statistical proof appears clear. All that is rotating in a series of random measurements is the geometric probability of a single dimension. It is a diameter or "pi-angle" of three poles ...not the algebraic possibilities of a circle or wheel with two dimensions and four poles.

In the first instance of randomness, relative to randomness and/or gravity, every random roulette ball, and every turn of a randomly shuffled card, are random geometric events on a diameter.

Geometrically, the algebra and traditional "odds" of a "wheel" or "circle" is the "game." It is a far distant second rate event compared to the random geometric probability of the diameter.

The geometry of a diameter doesn't need a memory. It has a physically real structure of a single dimension and three poles.

Inherent in a diameter's random geometry is the simple, fundamental, flat-bet advantage of .16666 . In a series of three random events, it is the difference between the third event being a pi-angle pole of geometric probability on a diameter of three poles ...that traditional random theory expects and "pays off" as the 4th Cardinal pole on a wheel or circle or “game” of 4 Cardinal poles.

The difference is factored by the possibility of two directions. That is: 2 (.33333 - .25) = .16666.... .

A “wheel” only exists relative to a “game.” Wheels have no memory because they simply do not gravitationally exist relative to the randomness that "wheels" purportedly deliver.

Gravitationally, relative to the geometry of randomness (as opposed to relative to the algebra of a “game” or “wheel”) all the real random gaming action --the geometric action with the flat-bet advantage-- is on the three poles of a field or game or game object’s relative diameter!

Diameters do not need a memory. Relative to the underlying random gravitational events of Roulette or any other randomly measured game or field, all that is gravitationally rotating in the first instance is the straight line, single dimension, 3-pole geometric probability structure of the wheel or field or game’s diameter!

The gravity bet succeeds because the three pole geometric structure of the prediction or bet matches the three pole geometric structure of that which is being predicted or bet.

In every case, that structure is not a round wheel ...it is a straight line diameter (or "pi-angle").