GETTING STARTED WITH ACTION AT A DISTANCE
GETTING STARTED WITH ACTION AT A DISTANCE
The methodology of "action at a distance" is a geometric finesse. The mechanics of the finesse are identical with the mechanics of the common finesse in the card game of Bridge. That is: take three random measurements and eliminate the second while predicting the third to be the relative pi-angle pole, relative to the first.
By the proof of the original Needle, relative to gravity, every random table game is a "game" of 4 possibilities on a circle. Each possibility is a Cardinal pole. Each Cardinal pole is a .25 algebraic possibility. The original Needle also proved each Cardinal pole was a geometric probability of relative 1/4 pi, relative to the circle or "game's" diameter. All of this matches life's perceptions and expectations of a 4 pocket wheel. The statistical results of traditional random theory on a 4 pocket wheel match our perceptions and expectations. Each Cardinal pole (or "pocket") tends to appear with .25 of the total measurements taken. Traditional random theory relies on Monte Carlo methodology. Basically, that is: count all measurements and take an average. It is worth noting again that this methodology was introduced by the original Needle while the name "Monte Carlo" was only attached circa WWII.
Action at a distance changes traditional random theory by geometrically matching the structure of the measure or prediction or bet ...to the geometric structure of that which is being randomly measured or predicted or bet. That is: at the third random trial, predict the relative pi-angle pole, relative to gravity's pi-angle pull.
In the first instance of randomness, the relative pi-angle pole delivers a .08333.... mathematical difference between an event on gravity's pi-angle and the same random event on the pi-angle's circle. Geometrically, a relative pi-angle pole is the third and opposing pole on gravity's geometric structure of a pi-angle of three poles. Gravity's relative pi-angle pole is an arc of 60 degrees of geometric probability. Traditional random theory expects, and pays off, an opposing pole as though it is Cardinal pole with an arc of 90 degrees. The difference is the foundational part of the flat bet advantage. That is: .08333 . The difference must then be factored by two possible directions which, geometrically, constitute the "game." This doubles the flat bet advantage: .16666.... .
This, of course, makes no sense under traditional random theory.
To make mathematical sense of "action at a distance," it is first necessary to make the mind jump to agree with the original Needle. Relative to randomness, we and our game's are all just pi. The threshold question then becomes a very limited piece of mathematics. What geometric structure is to be assigned the random value: “1.”?
A diameter is the straight line that cuts a circle in half. A radius is one half of a diameter.
The idea of "action at a distance" is to predict the randomness of an opposing pole, such as North relative to South (or the reverse) or East relative to West (or the reverse) as one of three poles on a diameter of three poles instead of one of four poles on a circle or "game" of four poles. The methodology of "action at a distance" only makes mathematical sense if random "1." is valued correctly.
The most fundamental problem in physics starts with traditional random theory trying to understand randomness by valuing a random game or field's radius as: “1.”
The original Needle was randomly and gravitationally correct when it valued a randomly measured field's diameter as: "1." . By simple deduction, a radius therefore has a random value of ".50" .
This was the random geometric truth and message from the original Needle.
Any attempt to apply the algebra of traditional mathematics and/or random quadrature to reconcile the geometric difference is useless if the purpose is to understand randomness. This is the "spookiness" of "action at a distance" that leads to an all encompassing world of pi.
Apparently, the more scientific education a reader has, the more difficult it is to understand.
Simon Laplace changed the fundamental dimensional nature of random values when he took the Needle 9without mention of Buffon) and changed its length. His changes were more than a proportional change of the original Needle's length. Laplace fundamentally changed the original Needle's random dimensional nature. It was no longer random geometry relative to gravity. It became just a meaningless algebraic search for pi, relative to the quadrature of Laplace that made the alteration.
Disastrously, Laplace also disingenuously and wrongfully implied the original Needle contained "errors."
The historical damage caused by changing and disregarding the original Needle's random geometric length is evidenced by the fact that tens of thousands of highly trained mathematicians and scientists have tried to break randomness over the centuries. Other than Quantum theory, none have succeeded.
This is also evidenced by the fact that “action at a distance” is the very heart and pulse of Quantum theory. It contains the very grail that is the subject of this book ...but Quantum physicists still cannot mathematically understand their own success....
....The reason is that they are starting with the wrong random value of: “1.”.
To understand the mathematical values of randomness relative to randomness, it is necessary to start with the original Needle's correct random geometric value of: “1.”. It is the value that gravity itself, by virtue of the original Needle's genius question, assigns to the diameter of a random field or game.
The problem Quantum physicists have is that they are using and applying the same algebraic value of “1.” to geometric randomness as they --and we all-- apply the value of “1.” to the everyday world of non randomness we perceive and know from our education and experience.
The algebraic value of “1.” used in traditional random game theory and the geometric value of “1.” as gravity randomly defines its own randomness ...are fundamentally different. They are in entirely different dimensions.
The random, gravitational, geometric nature of pi (every random table game or series of random measurements) is fundamentally different from life's perceptions of its algebraic nature and "shape."
Geometrically, random games are not what they seem.
Relative pi (or relative 1/4 pi multiplied by 4) is perceived as a circle. It is relative to a circle and to "games" and to perception.
By the proof and deductions and inferences of the original Needle, relative pi is also, geometrically, the Center of Rotation relative to an object's diameter. When pi is understood geometrically as the COR, it may be made geometrically relative to randomness and gravity....
....But only if pi is eliminated (finessed through) --as the COR-- so that pi doesn't statistically appear in the random equation. This is what "action at a distance" does.
It is here that the entire world of Quantum theory runs into the brick wall that comes from starting with the wrong measurement. In this case, it is starting with the wrong value of "1.". When something is measured randomly in Quantum theory, it appears to change by the very fact of measuring it. Here's why.
It is our measurement that changes with the finesse. It proves the randomness that we are measuring does not contain the randomness that we perceive. The brick wall instantly melts with the realization that it is just a wall of pi in the first instance. We ...and our excessive perceptions and unnecessary measurements of the COR ...are the pi. Eliminate the middle measurement with the geometric finesse ...and the problems of pi and perception go away. This is the value of "action at a distance."
All the random geometric action, including the flatbet advantage, is in the predictable interaction between relative 1/4 pi, relative to the circle or "game" ...and relative 1/6 pi, relative to circle or game's diameter.
The same advantage is found between the relative digits of relative 1/4 pi and relative 1/2 pi, but the relationship between relative 1/4 pi and relative 1/6 pi is more theoretically accurate for the reasons given herein.
It is the diameter of a wheel or shuffled card suit that randomness and gravity are acting on. Relative to gravity, the value “1.” must be applied to the randomly measured field or game’s diameter.
However, relative to life’s perceptions, and by common agreement and education (following the lead of Laplace) we assign (as do Quantum physicists) the value “1.” to a randomly measured field or game’s radius.
Laplace's alteration kicked pi out of gravity's diameter where it is naturally, randomly and geometrically, positioned as the COR. Laplace's change left pi as merely a circle (or COR) ...to be counted with every random measurement. Laplace's alteration also leaves room for the COR to be redefined as: "1.". This fits life's perceptions ...but has little to do with random geometric probability. It makes the random geometric truth a mathematical impossibility.
The algebraic and geometric differences of "1." should have evolved side by side. Laplace had history's richest opportunity to make that happen. Instead, he used his political power to make certain they did not evolve at all. Rather than embracing these new random geometries, Laplace, the "father of modern game theory," inexcusably dismissed them. He made his questionable academic point stick by lack of integrity (Laplace's lack of integrity is historically well known and documented) and virtue of his outrageous political conduct, protected by Robespierre, Napoleon and Fouche, rather than by reasoning and academic ability.
This is not a mathematical matter in the first instance. Nor does it fall and under any other traditional science or academic discipline. It is a matter of an entirely new dimension of relative pi.
After two centuries of Laplacian mathematics being effectively welded in bronze and sealed in cement, it is now virtually useless to ask a mathematician to understand or confirm these matters. No "physicist" or “mathematician” or "statistician" can do it without apparently surrendering, at least psychologically, the basis of his or her education.
It will surely be a mass of naturally inquisitive students who will ultimately confirm these random matters of pi and geometry. It will undoubtedly occur first across the internet.
The use of "action at a distance" must be modified with "games" other than roulette with a dealer's random release. Such other games generally require a deeper finesse, generally, at the diameter base, with a much narrower arc of probability. This is discussed elsewhere in this site and, since published roulette outcomes with a dealers random release are virtually non extinct except as found and referenced in this site, will be a central theme of discussion and exploration for the Cracking Pi Forum. Those without access to a Roulette wheels, or books of Roulette outcomes, can prove the random flat bet geometric advantage with a well shuffled deck of cards. The pi-odds circle of cards details the necessary finesse for "action at a distance" with cards.
This is a matter of perception and analysis in the first instance. It is worth noting that this is probably why, in all of history, the only common thread of academic discipline concerning the fundamental evolution of “action at a distance” is by three men trained as lawyers: Buffon, Boskovic and this author.
Buffon is considered a non-mathematician. He also studied law. He also came up with the calculus of the original Needle.
Boskovic was recognized as one of the greatest mathematicians in Europe. He also held advanced law degrees. He came up with the methodology.
This author is also lawyer and non-mathematician (with the grades to prove it) and independently came to the same conclusions as Buffon and Boskovic.
The gravity bet unites the work of Buffon and Boskovic and adds the factor of direction. This delivers the gravity bet.
The world of “action at a distance” simply cannot be understood with traditional mathematics and geometry. It exists in an entirely separate dimension of relative pi and its geometric divisions.This is not a matter of becoming more educated with additional new dimensions. It is a singular matter of simply getting rid of an old one. The perceived cross dimension of "width" simply doesn't exist relative to randomness and gravity. Relative to gravity, relative "width" is simply just relative pi (that is: relative 1/4 pi multiplied by 4) in rotation.
It is the super simplicity of perception that is life's common stumbling block. It is similar to being unable to see the forest because of all the trees. Relative to randomness, we and the forest and the trees are all pi in the first instance.
These are matter of perception and analysis in the first instance. Not mathematics. By the proof of the original Needle, it is simply a perceptual matter of mathematically accepting the totality of gravity --including the complete diameter of a game or gravity field-- as: “1.”
It is the mathematical consequences of geometrically defining a diameter as "1." that are, as Einstein put it, "spooky."
Relative to a diameter valued as: "1." ...everything else, including ourselves and our perceptions, has a relative random value of relative 1/4 pi in rotation. This conclusion comes from the proof and deductions and inferences of the original Needle.
No special knowledge is necessary to use the gravity bet and its "action at a distance." For those who wish to mathematically understand it ...the only arithmetic concerns appropriately dividing pi by 2 or 3 or 4 or 5 or 6, etc... Any middle grade student can do it. Anyone can do it with a calculator.
The flat bet advantage is the difference between 1/6 pi (the geometric probability of a pi-angle pole factored by two directions) and 1/4 pi (the foundational Cardinal pole of traditional random game theory). The difference is made relative to 1/4 pi. Therein is the flatbet advantage, divided by two directions. That is: .78539 - .52398 = .26179 . Next: (.26179) / .78539 = .33333. Finally: (.33333) / 2 = .16666 .
As detailed in herein, anyone can most easily prove it with a computer card game or deck of cards. It may be noted here that the advantage in cards starts with 1/3 of the inverse of pi. It should be noted again that a deeper finesse is necessary than three trials.
The original Needle was the first and only random bridge between the dimension of perception and the dimension of gravity. The bridge is comprised of the original Needle’s own length of relative 1/4 pi at one end and of 1/2 pi at the other.
The geometric uniqueness is that the unit of measurement of relative 1/4 pi is just a mathematical average while relative 1/2 pi contains the physical geometric reality of the diameter's end poles.
The uniqueness is that 1/2 pi is contains a physically real geometry comprised of two algebraic measurements of relative 1/4 pi. This is the “action at a distance" that completely shatters traditional random theory.
Relative 1/4 pi is gravity's own translational language of randomness between perception (everything we perceive and are taught and believe) and gravity (what randomness and gravity actually deliver).
The original Needle deductively and inferentially proves that, relative to randomness, perception is a dimension of relative pi in rotation. By the mathematical proof and deductions and inferences of the original Needle ...relative to the diameter dimension of “length” ...relative "pi in rotation" replaces the perceived dimension of relative “width.”
The original Needle also proved that, relative to randomness, relative pi was just an algebraic statement of relative 1/4 pi multiplied by 4.
When measured serially and randomly, relative to perception, relative to gravity, it is relative 1/4 pi that is relative to the diameter in the first instance ...not relative pi that is relative to the diameter in the first instance!
Pi is only relative to the diameter in the first instance under traditional random theory in which pi is relative to perception.
In the pi-odds, relative to randomness, pi is the COR, as the middle pole of a three pole diameter, in the first instance. The gravity bet and "action at a distance" insists pi must be first understood through relative 1/4 pi over two random measurements ...before pi may be secondarily perceived as the ratio between a circle and diameter.
Since, by the random proof of the original Needle, pi is only an algebraic average of the cross dimension ...just a perception (like relative 1/4 pi) ...so too, relative to gravity, the perceived cross dimension of relative “width” is just that ...only a perception. More specifically, it is relative pi in rotation. More specifically yet, it is relative 1/4 pi in rotation, multiplied by 4, with the dynamic of two possible directions. This is the "game."
Every random table "game" is of two dimensions: length and width. Only length is "physically real." Relative width is just an algebraic average. Together they are the "game." Dimensionally, every random "game" is of 4 poles: the end poles of the two dimensions.
The original Needle proved each pole on a circle to be equal and to be the universal random average of relative 1/4 pi.
By gravity's own random proof of itself through the original Needle ...the principles of the original Needle appear the only bridge to randomness, gravity and relativity.
Traditional random theory is on one side of the issue. In it, all is relative to a circle or "game" before being secondarily relative to gravity's more fundamental structure of a rotating diameter. This means the "game" is always a game of perception and relative pi ...rather than a search for geometric probability, found only with "action at a distance," and showing statistical results relative to gravity's diameter with a natural random value of "1.".
The other side of the original Needle's bridge is gravity's geometric randomness of a diameter. It does not need to be relative to anything.
If we wish to statistically perceive a gravity field's end poles (the diameter poles of any random table game or gaming object) we must do it with gravity's own unit of measurement (the original Needle) and do it where gravity's diameter end poles touch the "circle." That touch point is a semi circle of 1/2 pi. The measurements must be done with "action at a distance" and the geometric finesse.
If the point where a diameter touches a circle is to be measured randomly, such as a relative pi-angle pole, then it must be made relative to the circle. Since a circle is relative pi, so too the diameter pole may be expressed as relative pi or geometric percentage thereof. Therein lies the flatbet advantage of "action at a distance."
The gravity bet predicts the natural 1/6 geometric probability of a pi-angle pole ...as 1/6 of a circle ...which makes it relative 1/6 pi.
Traditional random theory only recognizes algebraic possibilities. Traditional random theory doesn't recognize the geometric probability of "action at a distance." For this reason, traditional random game theory expects and "pays off" relative 1/6 pi without recognizing that, relative to the game, it is geometrically appearing with the frequency of relative 1/4 pi!
The original Needle was geometrically incomplete. On one hand it is the foundation of traditional random theory as it proves the equality of the two dimensions and 4 Cardinal end poles.
On the other hand, the original Needle deductively and inferentially and geometrically and mathematically reduces the world of randomness to two unequal dimensions: 1) gravity along the diameter dimension of an object’s (including all gaming objects) “length” and inherently having a value of: “1.” 2) perception as the relative cross-diameter dimension of relative “width” with an inherent relative value of relative 1/4 pi in rotation (or 1/2 pi or pi depending on orientation of perception) relative to the diameter of the gravity field.
This allows a flat bet random advantage to become a reality when the random measurements are made with "action at a distance."
When "action at a distance" is couched in the geometric probability of the original Needle, the mathematical sense becomes clear. Pi and its digits are meaningless.
The real random geometric action is between a diameter base of relative 1/4 pi and --through "action at a distance"-- relative 1/6 pi as a relative pi-angle pole.


